Compressing Your Game: A Ren’Py Howto
The game’s script has been written, renders have been painstakingly crafted and you’ve lovingly plonked everything inside your favorite development framework. Just hit publish, right? Wrong. Lots of developers throw the images they just rendered in DAZ3D into their game directory without considering whether that’s the best cause of action. DAZ3D for example, outputs uncompressed […]